March 2013

D&D 4e Summary – Game Session 4

So much happened in the village, it’s difficult to keep track.

As you came to the gates the Winterhaven Regulars stopped you and asked you to wait for Captain Kelfem. Captain Kelfem listened to your story minus mention of the spy in the village. He took procession of the prisoners and the ears. He also gave you a shiny corpral medallion for the squad to choose their own leader. Ket (Philips character) was chosen.
You were then brought before Lord Padraig who listened to your complete story. He gave you a reward and paid for a night at the inn to rest up. Ket was falling asleep on his feet but kept on with the rest of the group.

The group visited the shop Marcus (Kets uncle) runs. He haggled with you over the prices you wanted for selling items and sold you any non-magical equipment you needed. Money was shared out and some items were called dibs on. Ket proceeded to pass out on his bed (He hadn’t slept the entire time).

Everyone else got rooms at the inn and gathered in the common room for a meal and drinks. While there, the group questioned Valthrun about the ruined keep (where the cultists are) and listened to the tale about it.

keepIt was on a grisly night about eighty years ago that the
commander of the keep garrison, Sir Keegan, put into
motion the events that led to the keep’s downfall.
Perhaps the Shadow Rift’s malign influence is too
strong to resist. Maybe Sir Keegan was an insane monster
driven by demons we may never understand. Whatever
the case, at the stroke of midnight on that fateful day, Sir
Keegan began to systematically slaughter every resident of
the keep. His own wife and children were first to fall to his
blade, then his trusted advisors, and finally many of the
soldiers under his command. Sir Keegan was too skilled
for any one soldier to defeat, yet eventually the garrison
managed to respond with an organized defense. Although
many brave soldiers died, they managed to drive the mad
knight into the passages beneath the keep and finally dispatch
him.

The keep became notorious for a time. As one of the
last bastions of the fallen empire, there was no one to
order it back into service. So, it was abandoned, feared for
a time, and eventually, more or less forgotten. An earthquake
a few years later collapsed the upper towers and
walls, and turned the place into a ruin of tumbled stone.
Rumors persist of great treasures buried beneath the
keep, yet few have dared explore the passages over the
year. Sir Keegan’s ghost is said to roam the corridors
beneath the ruins, wailing in grief over the tragedy of his
life. The people of Winterhaven avoid the place, and the
mere mention of Shadowfell Keep is considered bad luck
by many of the farmers and villagers.

After hearing the story the group moved on to Ninaran and began questioning him. While talking Shawna (Didi) decided to rifle through his backpack and then his cloak. He caught her when it came to the cloak and opened fire with his crossbow on the group. Mathos charged in with the battle cry, “I have never been more drunk!” While he fought hard, the group prevailed and knocked him unconscious. You found a note on him that said, “Get better results or else your family will regret your failings.” The group tied him up and left him for questioning in the morning.

At four in the morning Ehlonna (Lavender’s Mom) and several other members of the Women’s Circle woke Ket and brought him to the Inn’s Common room and woke everyone else. They spoke to you about visions of great magic and heroes of legend returning and being dumb founded why all of you were chosen, yet you were. They questioned Ninaran and verified that his family was captured and that he was distraught and forced to spy on the village. They had stripped several magic items off of him that was shared out with the group. Some of the group voiced guilt over it but still took the things anyways.

The women’s circle then sent the group off after the cultist and warned of a calamity if you don’t destroy the cultist soon. By evening you arrived in the area of the Keep and camped off of the road to rest for the night before heading in.

D&D 4e Summary – Game Session 4 Read Post »

D&D 4e Summary – Game Session 3

So this session got to a little of a slow start. You completed exploring the cave underneath the water fall and found all there was to discover. After a long discussion you decided to cut the ears off of the Kobolds as a gruesome trophy to earn the bounty on their heads. You might finally earn a good little penny on those bounty’s.

The group continued on to the dragon burial site to see if that artifact the cult of Orcus needed had been unearthed. An advanced grouped stealthed in and attacked from the left flank of the pit while the rest swooped in from the right flank. This would have worked out well if Quinn didn’t have to take on two Guard Drakes in his face. While Quinn did take a tough beating Kitsune created a barrier with a pillar of fire that made the guard drakes decide to attack else where. That stealthy bunch quickly dropped a Halfling that had been on guard while Marcus split down the middle and attacked some human rabble that just woke up. There was also what appeared to be a small child wearing a funny green outfit that tried to play as on sympathy but then attacked from behind. You also noticed someone tied up along one wall.

TheGnomeAxe-1

After using your various combat skills you defeated all the enemies in the pit. The “child” was revealed to be a Gnome that was hired from Fallcrest along with everyone else to help unearth treasures in the pit. The prisoner was revealed to be Douven Staul (a villager from Winterhaven). He gave you a gold locket and you looted a chest of treasure the Gnome had. In addition you found the artifact needed by the cultists.
 
The group rounded up all the prisoners and treasure and are now heading back to Winterhaven. In Winterhaven you will need to report on what all you have accomplished, get some rest and maybe find the spy in the villages midst.The rest of the village can decide what to do about that abandoned keep the rest of the cultist are supposed to be in.

D&D 4e Summary – Game Session 3 Read Post »

Winterhaven Villagers

Here are a few Winterhaven villagers the book lists by name and a few that I have created.
Salvana Wrafton:
Wrafton’s owner and proprietor is a female human named Salvana Wrafton. She employs several waiters, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.
Eilian the Old:
This old farmer is a regular customer at Wrafton’s. Every night, Eilian takes a seat at a table in the corner. He has a farm down in the valley along the Old King’s Road. Eilian has an interest in Winterhaven’s history. He is a good source for local information, and he loves to talk.
Valthrun:
Valthrun is a sage and scholar who lives in a tower within Winterhaven’s walls. On occasion he shows up in Wrafton’s to socialize. Valthrun is knowledgeable about the area. Valthrun is a good listener, asking just enough questions to keep whomever he speaks with talking.
Lord Padraig:
From time to time, the town’s lord visits Wrafton’s. All those present doff their hats and call him Lord, after which he retreats to a corner table and sips beer. He is amenable to speaking with adventurers who approach him.
Ninaran:
A quiet elf hunter who usually drinks alone, Ninaran is not interested in conversation. He is stiff and bitter
in demeanor.
Delphina Moongem:
Delphina turned away from the forest of her elven roots to live an urban existence, if Winterhaven can truly be called such. Delphina can be found in the square on Market Day selling wildflowers from her cart. She is happy to tell visitors about Winterhaven. She collects wildflowers north of the village, and she has seen…
A dwarf named Thair Coalstriker owns the village smithy. PCs can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.
Rond Kelfem, captain of the Winterhaven Regulars, also oversees the Warrior Guild.
The temple priest, Sister Linora, runs services in the temple three times per week, but otherwise she is not often present. She prefers to travel among the homes outside the walls, dispensing care to villagers and animals and helping with various farm projects. Although Linora is not a cleric, she is a non-heroic priest of Avandra. She doesn’t have access to cleric powers, but she does know the following rituals…
Kragos emmisary of Chief Scargash of the Tigerclaw Tribe is the father of Mathos.
Douven Staul, local treasure hunter that has abandoned his farm after his wife died and had some luck digging up a little gold. On occasion he shows up in Wrafton’s to socialize.
Marcus, traveled the world, or so he claims, before setting up shop in Winterhaven ten years ago. He has a variety of items available for sale, including anything off the list of adventuring gear shown in the Player’s Handbook. He occasionally has a few 1st-level magic items for sale, and he sometimes has a couple of potions of healing available in the shop.
Ehlonna is the village midwife, healer and herbalist. She is also the mother of Lavender.

Winterhaven Villagers Read Post »