The Free Sons of Nerath

AKA… The Free Sons, Neraths long lost stepchildren.

The Free Sons were commissioned 1,300 years ago as an unconventional warfare group in the Nerath Empire. Upon the fall of Nerath Empire 1,000 years ago the group became a free mercenary group and initially was contracted to the smaller northern kingdom calling itself the Nerath Kingdom.

500 years ago The Free Sons departed the Vale after the then King executed the Companies Captain in a fit of paranoia about his power. The Free Sons then killed killed the King and departed the Vale considering their contract completed. The Kingdom of Nerath fell into infighting and further crumbled from the Empire it once was to the scattered communities of today. The Free Sons have traveled to the farthest Kingdoms south and have now traveled north again as they receive contracts.

In more recent history the Free Sons were under contract to the city of Moonstair in the Barony of Therund.They and the Iron Circle (another mercenary company) were hired by Moonstair to fight off incursions by trolls into the area. For reasons not yet understood… the Iron Circle deserted the battle field during a major battle with the trolls. The Free Sons defeated the trolls in the battle but not without great cost. Now there are only six remaining members of the Free Sons and they are on a mission to make the Iron Circle pay for their treachery.

The Free Sons are no longer under contract with Moonstair and have started following the Iron Circle north after burying the dead and healing up from wounds.

The Free Sons of Nerath Read Post »

My experience with the new voter ID laws in Texas

Texas_voteLast July I wrote about the changes with the voter ID laws in Texas and how to prepare for them. Yesterday I had the opportunity to vote on several propositions on the ballot. I figure that due to low voter turn out my vote is worth more on these elections and I try to make a special effort to research the initiatives on the ballot and cast my vote.

This year to vote I had to show my Texas drivers license. It actually wasn’t a completely pain free route for me. You see on my voter registration I am listed by my full name Paul Joseph Darr Jr. On my drivers license I only have Paul Joseph Darr listed. At the time I received my license the Department of Public Safety official declined to place “Jr” on my license. He said that they don’t do that and while I figured it was B.S. there was no way to really make him add it on at the time. I have a feeling this could cause me some issues in the future. There are three people by the name of Paul Darr living in San Antonio. There is myself, my son and some other gentlemen with a great name that is completely unrelated and a financial planner. Then there is also my biological father who lives in California and is a felon. I am just waiting for the day that a case of mistaken identity with my biological father causes me some trouble.

Due to having a non-matching name on my identification I had to sign and initial an additional form saying I am really me. I think my votes are still counted but they were not clear if my vote could potentially be thrown out due to this technicality. I get the feeling that I might want to take a day off from work in the future and wait all day in line at DPS to argue with someone to add Jr. to my complete name. I am not looking forward to that in the slightest.

So as far as impact on me as a voter this change has caused me some inconvenience and doubt as to if my vote will really count. I also have some serious doubts that the process would really impact individuals performing any kind of actual voter fraud.

There are several ways someone could easily get around the system if they were already breaking the law. I also think that if someone were really trying to change the vote that election fraud and not voter fraud would be the more vulnerable source to attack. An insider on the election team for a precinct could more easily tamper with a single voter machine to change results than it would be to get a large enough physical presence of people to make an equal change. In addition the weaknesses in the ability to audit the machines would make it easier to avoid detection. So to me this is all just a waste of time and money and a pain for people like me and the elderly. So while my experience wasn’t terrible, it wasn’t great either.

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D&D 4e Summary – Session 19

We start this game in the Seven Pillared Hall. When we last left our adventurers, they had just returned with the slaves they had liberated from the Horned Hold. Among them was Sage and Delia Greyrood but Rena and Doty are still missing. From the other slaves you rescued you learned that Rena and Doty had been carried off by some Gnolls.

Later at the inn the goblin you rescued delivers a letter he was paid to deliver from a shadowy figure. The letter reads as follows:

Your actions against the duergar are commendable. I am in a
position of power in the evil organization behind the duergar’s
actions, and I wish to help you defeat my comrades. I have been
seeking a way out of the organization, and I believe you can help
me. Follow the attached map so that we can meet in secret.

The map shows a small chamber off the Road of Shadows just outside the Seven-Pillared Hall. You figure it’s likely to be a trap but you decide to walk in anyways.

When you arrive at the location indicated on the map. It is a natural
cave with a 10-foot-high ledge that runs around its interior
perimeter. Several large boulders crowd the area. At first, there’s
no sign of anyone waiting to greet you, but then suddenly creatures
spring out of hiding and attack. It’s a trap!

tieflingIn the ambush two Tieflings fling fire at you while a Bronze Warder (Construct) pushes a large boulder to block the entrance and crush any in its way. The group wisely beats the Tieflings into unconsciousness and the Bronze Warder deactivates. Cleaning up the area one Tiefling is dead and the other is revived for questioning. The Tiefling says that a fate worse than death awaits her if she reveals anything and refuses to tell you how to use the command bracelet for the Bronze Warder. She then foams at the mouth as she has taken a magic poison capsule. You strip the bodies of valuables, the command bracelet and find some scrolls.

The first scroll reads:

I don’t care how you do it, but deal with these adventurers. Take
one of the bronze warders if you must. If they remain in the
Labyrinth, they could disrupt my plans. Once you’ve dealt with
them, deliver their bodies to our gnoll friends, along with the
enclosed scroll.

Paldemar

One of the scrolls has a wax seal bearing an ornate letter “P.” The scroll reads as follows:

To Maldrick Scarmaker, Exalted Chieftain of the Blackfangs and
Chosen of Yeenoghu: Paldemar offers you the corpses of these
champions as a gift of ongoing friendship, that our arrangement
might continue to be mutually beneficial. May you savor their
blood.

Your friend and ally,

Paldemar

The final scroll bears a map of the Labyrinth that has directions to the Well of Demons, which is circled and marked with the word “Blackfangs.”

The Well of Demons

The Well of Demons was once a monastery dedicated to Baphomet, demon lord of berserkers, destruction, and mindless fury. The minotaurs of the Labyrinth worshiped Baphomet above all other gods, devils, and demons. The Well of Demons was an isolated complex used by Baphomet’s priests to test those who wished to gain the demon lord’s greatest blessings.

The group heads to the Well of Demons to free their remaining friends and family. As you near the entrance you see:

You see a large, square chamber. Five columns, three set near the room’s corners and two in the middle of the chamber, rise up 15 feet to the ceiling. Each column has the face of a leering, fanged minotaur carved onto it. You notice a well in the southeastern corner of the room, and one passage leads away to the east.

The columns speak a few seconds after a creature enters the room. A listener hears the message in his or her native tongue, spoken in the deep tones of a powerful minotaur:

Greetings, seekers of Baphomet’s boundless glory.
Those who prove unworthy of his attention
Shall be claimed forever as his slaves.
Those who prove worthy
Shall be granted power beyond mortal reckoning.
Mask, bell, blade, and tome

cavernchokerYou see some creatures skulking behind the columns. Shawna runs in and shoots but then has creatures reach out long arms on both sides to choke her. Everyone else runs in and helps defeat the Cavern Chokers, Ghoul and Phalagar inside that were waiting as a greeting party.

 

 

gnollHeading to the east you find a door and after listening you hear the yipping sound of some Hyenas far on the other side of the room. Quinn, Shawna and Ket sneak in using stealth to achieve a surprise for some Gnolls dicing in a room near the door. The Gnolls cry out alarm and the Hyenas are released to join the attack, along with their Huntmaster. A hail of arrows, a blast of fire and some hard hitting attacks quickly make the group fall to your onslaught. At the end of the fight you take a short rest and loot the area.

During the rest Kitsune is fiddling with the command bracelet when it pops open again. It had previously opened and then closed upon the death of the previous owner. Kitsune instinctively places the bracelet on her wrist after which it closes without leaving a seam.

Bronze WarderYou suddenly hear a loud thunder as if a herd of bison was heading down the hall. The Bronze Warder charges into the room, as you lift your weapons the Warder comes to a halt and kneels. With it’s monstrous head bowed before Kitsune it says, “COMMAND ME!

 

3 XP for the night.
The next game we will just switch to your level six characters.

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