Site icon Paul's Notepad

Points of Light Immortals & the Planes

This D&D campaign takes place in a modified form of the “Points of Light” background. There is a large amount of information spread across several books about the immortals. Some of it is intentionally contradictory so that there is no one right answer. As a brief overview there are five primary types of immortals in this universe which include the Divinities, Primordials, Primal Spirits, Far Realm Entities and Archfey. There was an event called the Dawn War in which the Primordials and Divinities fought. Ultimately the Divinities became dominant and saved the The World from destruction. The Immortals now stay in their own planes of existence. When in the mortal World any Immortal can be killed. So Immortals normally work through followers in the mortal world such as Clerics, Paladins and other chosen followers. I have already had a few Immortals meddle in some events but I have not connected all the dots yet for you. The following is a brief description of some of the Immortals and the Planes.

Divinities

Most dwell in their Astral Dominions in the Astral Sea. At the height of the hierarchy are the Gods themselves. Under them are their Exarchs and Archangels.

Gods

Archdevils

The Nine Lords of Hell

  1. Bel: Archdevil and lord of Avernus, the first layer of Hell.

  2. Dispater: The Father of Strife, and an archfiend who rules Dis, the second layer of Hell.

  3. Mammon: The King of Greed, an archdevil who lords over Minauros, the third layer of Hell.

  4. Fierna: An archdevil who rules Phlegethos, the fourth layer of Hell.

  5. Levistus: An archdevil imprisoned in Stygia — the fifth layer of Hell over which he is lord — by Asmodeus for slaying Asmodeus’ first consort.

  6. Glasya: Asmodeus’ daughter, she is an archdevil who rules Malboge, the sixth layer of Hell.

  7. Baalzebul: The lord of flies and the archdevil in charge of Maladomini, the seventh layer of Hell.

  8. Mephistopheles: An archdevil who rules Cania, the eighth layer of Hell.

  9. Asmodeus: The evil god of tyranny and domination, patron of devils and ruler of Hell from Nessus, the ninth layer of Hell.

Primordials

These creatures of destruction dwell in the swirling maelstrom of the Elemental Chaos, beaten back by the gods in the Dawn War.

Slaad Lords

Demon Princes

Obyriths

Vile entities that once presided over a dying universe and introduced the shard of evil into the Points of Light, and who now pose as demon lords in their quest to conquer the multiverse.

Primal Spirits

Dwelling in the World, these powerful spirits called an end to the Dawn War. Most of these spirits’ names are found only the description of powers of Primal classes.

 

Far Realm Entities

Bizarre alien creatures from beyond reality, they infect the world with madness. Little is known about these creatures.

Archfey

Lords of the Feywild, these creatures govern the capricious world of the fey.

Fomorians

Court of Stars

Gloaming Court

Sea Lords

Summer Court

Winter Court

Enigma

The World Axis cosmology

4th edition uses a simplified default cosmology with only six major planes, each of which has a corresponding creature origin.

Fundamental Planes

The fundamental planes are two vast expanses from which the other planes were formed. It was the conflict between the inhabitants of each fundamental plane that constituted the Dawn War.

The Astral Sea

The Astral Sea corresponds to the Astral Plane of earlier editions. The Astral Dominions, counterparts to the Outer Planes of earlier editions, are planes which float within the Astral Sea. The majority of the gods dwell in Astral Dominions. The Astral Sea itself is spacially infinite, but the Astral Dominions are all finite. Creatures native to or connected with the Astral Sea generally have the immortal origin.

 

Astral Dominions in the Points of Light setting:

 

The Elemental Chaos

The Elemental Chaos corresponds to the Inner Planes of earlier editions (excluding the Positive and Negative Energy Planes), also containing some aspects of Limbo. The Elemental Chaos contains Elemental Realms, which are themselves planes; the Abyss is one such realm. The only god who dwells in the Elemental Chaos is Lolth, who resides on the 66th layer of the Abyss. The Elemental Chaos is spacially infinite, the Elemental Realms are not. Creatures native to or connected with the Elemental Chaos generally have the elemental origin.

 

Locations within the Elemental Chaos:

 

Parallel Planes

The World

The equivalent to the Prime Material Plane or Material Plane of earlier editions. This plane lacks a formal name and is most often referred to as the World, although titles such as the Middle World and the First Work were also presented in Manual of the Planes. Creatures native to the world generally have the natural origin. The gods Avandra, Melora and Torog have their homes in the World. The god Vecna wanders the whole cosmos (Sehanine is prone to doing this as well).

The Feywild

One of the two parallel planes, the Feywild is a more extreme and magical reflection of the world with some thematic links to the Positive Energy Plane and the Plane of Faerie of earlier editions and settings. Creatures native to or connected with the Feywild generally have the fey origin. According to the 4th edition Manual of the Planes, this plane has some sort of unspecified connection to Arvandor, and is suspected that the Dominion of Corellon can be reached by here. Important locales within the Feywild are known as Fey Demesnes.

The Shadowfell

The Shadowfell is a type of underworld, and the thematic successor to the Negative Energy Plane and Plane of Shadow from earlier editions. The Raven Queen makes her home here rather than the Astral Sea. Creatures native to or connected with the Shadowfell generally have the shadow origin.

Demiplanes

Demiplanes are relatively small planes which are not part of larger planes. The most prominent demiplane is Sigil, the City of Doors.

Anomalous planes

Anomalous planes are planes which do not fit into other categories. The most prominent of these planes is the Far Realm.

The Far Realm

An anomalous plane, the Far Realm is a bizarre, maddening plane said to be composed of thin layers filled with strange liquids. Visitors to the Far Realm can only exist in one layer at a time, but large Far Realm natives can exist in multiple layers at once. Creatures native to or connected with the Far Realm generally have the aberrant origin. A crystalline structure connected to the Far Realm, known as the Living Gate, stands in the Astral Sea. Creatures such as the Beholder or the Gibbering beast are very corrupted by these realms.


Who is Paul Darr?

Paul Darr has lived in California, Oregon, Colorado, and currently lives in San Antonio, Texas. Paul is also an Army Veteran, who has deployed to Iraq and Afghanistan. On the political spectrum Paul is a Libertarian that advocates fiscal responsibility and social tolerance. Paul is currently employed as an IT Manager and is a father of a handsome boy and beautiful daughter. In his free time Paul enjoys reading, using and modifying open source software, gaming, and several other geeky pursuits.

Exit mobile version